Troubleshooting
Mod Doesn't Load
"Street Riders v1.2.1: Loaded!" not showing?
- Ensure ScriptHookV and ScriptHookVDotNet3 are installed in your GTA V root folder.
- Verify
StreetRiders.dllandStreetRiders.iniare inGrand Theft Auto V/scripts/. - Check you have the correct version of ScriptHookVDotNet (v3, not v2).
- Look for error logs in
ScriptHookVDotNet.login the GTA V root folder.
"Constructor threw an exception" / SHVDN V2 conflict
If the mod crashes on startup or fails to load alongside older SHVDN V2 mods, install SHVDN Enhanced instead of the standard version:
SHVDN Enhanced is a drop-in replacement that resolves constructor exception crashes caused by V2/V3 coexistence issues.
No Groups Spawning
- Check zones: The group's
Zonesmight not match your current location. The group might use zone codes your area doesn't match. SetZonesto empty to test spawning everywhere. - Check active hours: A group with
ActiveHourStart = 18andActiveHourEnd = 4only spawns between 6 PM and 4 AM in-game time. Open your phone in-game to check the time. - Enable debug mode (
Debug = truein the INI) and pressInsertto see the debug overlay with spawn attempt logs. - Verify
Enabled: Both the mod ([General] Enabled = true) and the group (Enabled = true) must be enabled. - Check
Chance: Low values reduce spawn probability. Try higher values for testing. - Increase
MaxActiveGroups: Default is1. If another group is already active, new ones won't spawn.
Wheelies Not Happening
- Check
DoWheelie: Must betruefor the group. - Check
WheelieExcludedModels: The bike model might be in the exclusion list. - Check
MinSpeed: Rider must be moving faster thanMinSpeed(default 12 m/s). - Check
WheelieActiveDistance: Wheelies only trigger when player is within this range (default 200 m). - Performance: If the game is lagging, the physics system may struggle: lower
WheelieActiveDistance.
Riders Crash Into Cars
- Adjust
DrivingFlagsin[DefaultWheelie]. The default value (802877) enables safe evasive behaviour:- StopForVehicles
- SwerveAroundAllVehicles
- SteerAroundStationaryVehicles, Peds, and Objects
- AdjustCruiseSpeedBasedOnRoadSpeed
- UseShortCutLinks
- ChangeLanesAroundObstructions
- For more aggressive driving (go off-road, wrong way to overtake):
DrivingFlags = 803644 - See the driving flags reference.
Follow Mode Issues
| Symptom | Fix |
|---|---|
| Follow triggers too easily | Increase DynamicTriggerMs and DynamicMinSpeed |
| Riders lose you too fast | Increase LoseRadius (try 300) |
| Follow never triggers | Check CanFollowPlayer = true on the group and Enabled = true in [FollowPlayer] |
| Wrong vehicle type | Change PlayerVehicleType to Any |
Bike Doesn't Move After Taking It
If you take a bike from a rider who was spawned by the mod, the bike might be stuck. This was a bug fixed in v1.2.1: the mod now releases handbrake and ownership when the player takes a tracked bike. Update to the latest version.
Riders Enter Combat and Stop Riding
If riders are armed (Weapons setting), they may enter combat with other NPCs and abandon their riding behaviour.
- Remove
Weaponsfrom the group config. - Ensure
BlockNonTempEvents = truein[DefaultWheelie].
Performance Issues
- Lower
WheelieActiveDistance; riders beyond this range don't run wheelie physics. - Reduce
MaxActiveGroupsto limit simultaneous groups. - Increase
SpawnIntervalMsto reduce spawn frequency. - Set
ShowBlips = falseandShowOverhead = falseto reduce HUD updates. - Lower
NaturalRiderScanRadiusifApplyToNaturalRidersis enabled.
Remount Problems
Riders usually recover and remount after falling, but edge cases exist:
- Increase
RemountForceTimeout(default 20000 ms) to force-warp the rider onto the bike. - If the rider is too far from their bike, increase
RemountMaxDistance. - If remount attempts fire too fast, increase
RemountTaskCooldown.
Debug Mode
Enable the debug overlay to see real-time rider state:
- Set
Debug = truein[General]. - Press Insert to toggle the overlay.
- The overlay shows: current phase, pitch angle, speed, and force applied for each rider.
Enable ShowOverhead = true to see rider info floating above their heads. Enable ShowBlips = true to see them on the minimap.
Hotkey Reference
| Key | Action | Requires |
|---|---|---|
F10 | Reload configuration | : |
Insert | Toggle debug overlay | Debug = true |
NumPad1 | Force-spawn a group | [TestMode] Enabled = true |
NumPad0 | Delete all riders | [TestMode] Enabled = true |
F7 | Toggle follow player | : |
Known Issues
- Weapons & combat: Equipping riders with weapons is optional and may cause unexpected behaviour. Armed riders can enter combat with other NPCs, interrupting their riding. This feature is actively being improved.
- Bodyguard mode: A bodyguard system exists in the INI (
BodyguardEnabled) but is under development. Do not enable it: riders may attack each other or the player. - Remount after falling: Riders usually recover and remount, but may get stuck in some edge cases.