Why create mods
Before any code, it helps to know why anyone does this. Because the reason you start is usually the reason you keep going when your script stops responding and you have no idea why.
The itch of the missing feature
Most mods begin as a complaint. This character should react when I point a gun at him. This mission should not always end the same way. This bike should be able to do a wheelie. You are not admiring the game anymore, you are arguing with it. Modding is what happens when you decide to win that argument.
That is exactly how Street Riders started for me: I wanted the NPCs to pull wheelies, and the game would not do it, so I made it do it.
Curiosity about how it works
Some people do not even have a feature in mind. They just want to open the hood. How does the game decide who is your enemy? How does a car know where the road is? Modding is one of the few ways to answer those questions by touching the real machine instead of reading about it. You learn the engine by bending it.
Building something people use
There is a specific pleasure in shipping something another human runs. A stranger installs your mod, plays with it, files a bug, and suddenly you are maintaining real software with real users. That feedback loop is addictive, and it is the same loop that professional developers live in every day, minus the meetings.
Learning to code without noticing
This is the quiet one, and it is the whole point of this school. You think you are making a bodyguard. You are actually learning state, references, lifetimes, and defensive programming. Games give instant, visible feedback: the ped appears or it does not. That feedback turns abstract programming ideas into things you can see, which is why so many developers, myself included, learned this way without ever sitting down to "study programming."
Find your reason
You do not need all four. You need one that is yours. Keep it in mind, because the next lessons are going to ask you to slow down and understand things, and a real motivation is what makes that worth it. Now that you know what a mod is and why anyone builds one, the next lesson maps the big families, so you can place what you want to build on the map.