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RadialMenuUI
A lightweight, high-performance C# radial menu and action wheel library for GTA V powered by ScriptHookVDotNet 3.
Free1.0.0
About
Originally engineered and battlefield-tested in InteractV, RadialMenuUI decouples radial menu rendering and input handling from gameplay logic, giving modders a polished, console-grade radial wheel. Native Scaleform menus are rigid and slow to customize, and drawing 2D sprites via ScriptHookV often flickers or drops frames; this library solves those hurdles out of the box with zero runtime overhead, while an optional gameplay host helper handles hold-to-open, cinematic slow motion and safety guards.
Key features
- Hybrid dual-input: right stick on gamepad (with angular deadzones) and mouse pointer on a virtual 1280×720 canvas; the last device moved takes control.
- Zero-lag native rendering: direct calls to ScriptHookV texture functions with lazy progressive warmup. No Scaleform lag, solid 60+ FPS.
- Hierarchical submenus with breadcrumbs and back navigation.
- Variant pagination: attach multiple options to a single slot and cycle with D-Pad left/right or the mouse wheel.
- Deep theming: 3 to 10 (or 12) sectors, custom colors, alpha, dimensions and PNG icons.
- Turnkey gameplay host: optional helper providing hold-to-open lifecycle, cinematic slow motion, control blocking and pause/death safety guards.
Screenshots & media


Download
RadialMenuUIFree
A lightweight, high-performance C# radial menu and action wheel library for GTA V powered by ScriptHookVDotNet 3.
Requirements & installation
Requirements
- Grand Theft Auto V (legit PC copy).
- ScriptHookV (ScriptHookV.dll).
- ScriptHookVDotNet v3 (ScriptHookVDotNet.asi, ScriptHookVDotNet3.dll).
Installation
- Download RadialMenuUI.dll from this page or the GitHub releases.
- Reference the DLL in your .csproj, or vendor the src/ folder to compile everything into a single standalone DLL.
- Ship RadialMenuUI.dll and the RadialMenuUI/skins/default/ texture folder alongside your mod. All mods can share the same texture folder.